This is actually the more strategically interesting of the two to me but I find that it runs into the issue of feeling somewhat pointless as there's no particular resistance once you are here. The second is once you have a developed economy trying to figure out how to streamline and power it up most efficiently. Unfortunately this only lasts until you actually have a developed economy at which point the game transitions to the other compelling point. It's a nice little micro-optimization puzzle and has that feeling of growth. The first is the initial development of the economy. In general, I feel two things are compelling about the game but one of them is by definition finite and the other can get repetitive. At least this time the enemy wasn't quite so hopeless but it still wasn't particularly fun. The fourth one, well, that one is painful by design and actually it's pretty satisfying to sort things out even if you have to go through that painful period with only three loggers and two foresters but finishing it was a massive slog of repetitively crawling your way forward across a vast stretch of land occasionally having to pause while your building materials catch up to your army so you can see the next target to attack. On the third one it took me three hours (mostly of doing something else while the game was running) to get a single ship to get off that island and another eight or so hours to finish off my poor foes who apparently didn't know how to train their troops despite having the resources and 11 hours to do so. That said, I feel that the new Empire levels are painful for sheer length of time it takes to get moving and then for the amount of time it takes to finish your enemy off after you've already got things rolling and will inevitably win. I'm not fond of the slow pace but generally I consider the game compelling enough anyway. I have a fondness for this game despite the fact that it manages to have the most boring combat of any game of this style I've seen (and games of this style tend not to have great combat).
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